Professional Works...

Hellgate: London - 2006

Here's a few of the player character armours I did for Hellgate: London, as well as one of the major landmarks in Piccadilly Circus, the Eros Fountain.

(note: The monochome look is because they're colourised procedurally in-engine)

     
Bioshock - 2006

I did the majority of character texturing for the game, as well as a little mesh/normals.

(note: all these pics in-engine)
 
Oblivion: Shivering isles - 2005

Created a number of new monsters for Bethesda's official expansion.
   
Fate 2/bonus pack - 2005

A handful of creatures to smash into little chunky pieces, for Wild Tangent.
LOTO/Ashenbrook - 2005

A whole bunch of assets contracted for 2 different titles - a pc based MMOG, and a cute toony farming game.
Ash - 2004

3rd person shooter by White Noise Games.
 
The Grab-Bag - Professional

Once-off or uncategorised assets, sculpts, and random characters.
 
 


Personal Works...

Sculpts / Normal mapped

High poly sculpts, for cinematics or normal mapping assets. This category also includes the final normal mapped assets.
 
Low poly / Flat diffuse

"Old-gen" style assets.
Old and retired

Aging art... a retirement home for the elderly art. Mostly from before 2002