Here's a few of the player character armours I did for Hellgate: London, as well as one of the major landmarks in Piccadilly Circus, the Eros Fountain.
(note: The monochome look is because they're colourised procedurally in-engine)
Bioshock - 2006
I did the majority of character texturing for the game, as well as a little mesh/normals.
(note: all these pics in-engine)
Oblivion: Shivering isles - 2005
Created a number of new monsters for Bethesda's official expansion.
Fate 2/bonus pack - 2005
A handful of creatures to smash into little chunky pieces, for Wild Tangent.
LOTO/Ashenbrook - 2005
A whole bunch of assets contracted for 2 different titles - a pc based MMOG, and a cute toony farming game.
Ash - 2004
3rd person shooter by White Noise Games.
The Grab-Bag - Professional
Once-off or uncategorised assets, sculpts, and random characters.
Personal Works...
Sculpts / Normal mapped
High poly sculpts, for cinematics or normal mapping assets. This category also includes the final normal mapped assets.
Low poly / Flat diffuse
"Old-gen" style assets.
Old and retired
Aging art... a retirement home for the elderly art. Mostly from before 2002